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The overall concept of BayMOO is the real and imaginative world of the San Francisco Bay Area. BayMOO is divided into three hubs, each connected to a central space called the Aquatic Dome. The three hubs are:
I. The Bay Area II. Netspace III. Other Worlds
There will be a Gopher Hole for Internet information searches; a CRL
Theater for player performances, puppet shows, and virtual video
screenings;
the BayMOO TV-Studio, for the creation and editing of virtual videotapes;
Davey Jones Locker, for housing copyable generic rooms, things, player
classes and features and more, which are essential to the Object
Oriented Environment.
If the primary inspiration for a new room, object, or event is the
world of the Internet, actual or projected, then Netspace is the place
to build it in.
The themes of the branching spaces can be anything: apocalyptic,
utopian, real worlds outside the Bay Area, Sumerian ziggurats or
fractal hyperscapes.
So far there is a True Names Coven, a fantasy labyrinth with many paths
and byways; Paris, a recreation of a Parisian square complete with cafe,
bookstore; Neptune Station; blast's nautical chamber; and other places
which are in the process of planning.
Instead of creating three objects that do one thing, create one object that
does three things.
Janitors welcome requests for quota increases. All such requests will be
evaluated after a review of the player's current usage of the standard quota.
Other than that. Plan, build, discuss, and enjoy BayMOO.
I. The Bay Area
The Bay Area Hub branches off into three main areas:
II. Netspace
This area will model the kinds of spaces and services already available
on the NET, and will try to configure some new ones.III. Other Worlds
This Hub branches off into those spaces for fantasy, science fiction, or
other real world models. No limits on imagination: here, all is
possible.
Building
Each of the three nodes is independent, though players are welcome to
draw them together literally (with entrances and exits) and thematically
(the Yea, who will
then @dig an entrance to connect the player's homespace to the commons area.Quota
All players who are given a named account have programming rights and a
quota of 20. Computer resources are limited, and players are encouraged
to use their quotas wisely. Instead of @digging two rooms with several
entrances and exits, it is generally better to @dig one room and make it
as interesting as possible.Social Standards
There is only one mandate for social interaction at BayMOO: RESPECT.
As long as players respect each other, things should go fine. In the
event that difficulties arise between players, the players themselves
should make every attempt to work out their differences without resorting
to janitorial intervention.And More...
BayMOO is very, very young. We hope that players will come to BayMOO and
transform the world there in unforeseen ways, and that, in times to come,
BayMOO will morph its personality to a composite of everyone who has
contributed to it. If there is some feature you wish that BayMOO could
include, build it, or talk to others and build it together. If we do it
right, we'll have a community with a collective spirit that we all feel
good about being a part of.
So come to BayMOO! Explore the spaces, talk to folks here. And if you think
you'd like to come in as a player, write to: request@baymoo.sfsu.edu, and request an account. Include your real name and
email address, the name by which you would like to be known in BayMOO
(and a second choice, in case your first is already taken), and a brief
statement of your interest in coming to BayMOO. Once you get an account,
be sure to describe yourself and set your gender so that others can learn
something about you right away.